Friday 19 October 2012

Assignment 3 Completion and Marking Schedule

Congratulations for all those who attended the pin-up and crits yesterday, its amazing to see the amount of effort everyone has put in.

See the blackboard announcements for more details on the collection date for your electronic submission, and the marking schedule.

Monday 15 October 2012

Tips on embedding your models into pdf

The following images shows the steps to get your compatible model into adobe pdf. Those who came into the lecture will know how to get a model from 3dsMax into a format used by a pdf.












Saturday 13 October 2012

Reductions to your workload towards Assignment 3

Hi all,

In an effort to reduce the amount of workload the following points of the submission requirements will be amended. 
_____________

1) 4x high quality Post Production Visualisation – Has now been changed to 2x high quality post-production visualisation and 2x high quality renders.

 
2) 2x animations – Students may do draft/low quality render if using 3dsmax for the purpose of saving time. You will need to ensure at least that your architecture and the elements you want to show are still visible.

 
3) additional representation format– You may opt to do a Real-time Rendered Environment instead of an interactive environment. This means to:
 
a) present an animated overview/walkthrough both internally and externally of your architecture in Crysis.  
b) a near-realistic visualisation of your architecture geometrically and materially. 
c) Site, context and people are expected to be populated into your Crysis environment (ie more people than just yourself), and basic video editing would be required to add sound, titles etc.
d) Moving architecture/ interactive components will not be required (unless you choose to). 

Remember you will need to address the innovation clause of your assessment criteria. So ask yourself what are you doing with Crysis that 3dsmax can't do well. 
______________


All other submission criteria (A1 panels, 200 word introduction as your brief, embedded models etc) will remain the same. Of course the more ambitious and organised students may still continue on with the original brief and will have that taken into account for their assessment. What i am saying is that you will not have marks penalised if you choose a real-time rendered environment over an interactive environment for example. 

It will also be wise of you to re-read the questions and answers posted on our blog : http://www.arch1390-2012.blogspot.com.au/2012/10/common-and-expected-questions-for.html

GOOD LUCK!

Thursday 11 October 2012

Week 12 Task - Peer Review

Task in Studio


1) Form yourselves into groups of three and begin to assess each others draft outputs so far. Refer to the submission criteria to base yourself for this final assignment.



2) Translate your final design brief into a written literature to be incorporated into your pdfs. Think about a title to your work, a narrative on the architecture you have designed, a description of the types of spaces you are introducing, and the types of user groups for this architecture.

3) For those still struggling to place an embedded model into a pdf, today is the day that you should look into it whilst your peers are around to help. 

4) This is the most crucial moment before the final submission next week. So make sure you get enough done in class, that all concerns/uncertainties are raised and all aspects of your design and presentation is discussed between you and your tutors.

5) Continue to work on all assessable outputs. DUE 19TH OCTOBER, 9AM.


NOTE: Studio Rep meeting sometime around 1pm.

Sunday 7 October 2012

Common (and expected) questions for Assignment 3

Q: I will be using Crysis as my additional representation....

A: You will be using Crysis to represent a Real-Time Interactive Environment as underlined in the brief and mentioned several times in the lecture. This means a non-static architectural environment, movable designs, and architecture that changes with time in a non-cosmetic way. You may use Crysis to create rendered views and animations however if you are missing the Interactive Environment you will need to choose an additional representation technique.


Q: What is the difference between a print and an interactive pdf?

A:  The print version is simply the interactive version, with interactive elements replaced by other visualisation, or left out entirely. It all depends on how you want to design your panels.


Q: Will i need to print my A1 panels?

A: No. Print them in A3 and bring them to class as pin-ups on the side. You will be using your interactive pdfs as your main presentational devices. Nevertheless there is nothing stopping you from printing A1's if you wish.


Q: The brief asks for our designs to be in three layers, what does that mean?

A: It does not necessarily mean ripping your design out and replacing it with actual copies of your concept model, your original building, or your precedents. It is simply a check that you are not heading into arbitrary designs. What it means is that if a jury points to a part of your design and asks why was it designed this way, you are able to argue that it came out of the concept model, or that it was inspired by the other buildings you have looked at.


Q: Will i need to stick exactly to 3 x A1 panels.

A: YES. Stick with the brief. This will challenge your compositional skills and whether you have too little content or too much content.


Q: 1x Developed design proposal. How is this incorporated into the presentation?

A: Think of it as the 200 word minimum introduction to your design. You should tell your audience the nature of the design you are dealing with, the spaces incorporated in your design, and any other textual information to help the viewer interpret the design.



Thursday 4 October 2012

Green Square Library Design Competition


There is 274 other design competition entries for the Green Square Library competition which was shown today.

Will be quite helpful to have a look at the rest in your own free time here: http://greensquarelibrary.com.au/

Week 11 Task

Task in Studio - Materiality and Draft review:



1) MODELLED Drafts to be reviewed by your tutor. No work no review!

2) Create a material palette/montage that best captures the material properties (real or imaginary) you wish to explore in your final design, thinking about your research and how your material choices may add to the enrichment of your concept.






3) Continue working on your draft outputs. 




Independent Task - Working towards final review before submission:



1) Next week will be your last chance for a review prior to your submission, so ensure that you are working towards a completed architecture by next week. Ideally you want to get yourself to a position before next week where your design is largely resolved and deliberated (in models rather than on paper), and when you can then concentrate on content creation and representation for the final week.  

2) Produce a minimum of 1 post-production visualisation of your architecture for review. 

3) Create draft outputs of all submission requirements (A1 Panels, Embedded pdfs, visualisation, animation, etc) ready for a comprehensive review by your tutor.